We’ve recently announced the introduction of new lands in Atlas, but we haven’t said much else on the subject … until now!
Two new islands have been foretold to rise from the waters off the coast of the lands of Atlas: one in the west and one in the east. These islands will be seasonal and disappear before returning anew with entirely new geography and vacant castles to conquer with each reappearance.
When the new islands appear, the slate will be wiped clean and ownership of all castles on the islands resets. They’re here one moment and gone the next.
On these islands you will find unclaimed lands and some of the most epic castles Atlas has seen yet. Tier 6 castles will populate the islands along with the Tier 5 and Tier 4 castles you’re already familiar with. In total, the islands will add 50 Tier 6 castles, 100 Tier 5s, and 400 Tier 4s.
Tier 6 castles will be able to build up to level 15 infrastructure buildings except for Fort. Tier 6 castles will have the same number of castle guards as Tier 5 castles. Level 15 infrastructure will provide scaled-up infrastructure points that contribute to the total economic bonus a team receives from castle ownership. The limit of top 20 castles contributing to economic bonuses still apply.
Tier 6 castles are worth 1500 castle leaderboard points per Atlas season round. This value does not diminish after being conquered. Castles on new islands do not have a passage list and cannot be surrendered.
Castle Ownership Limits
Tier 6 and Tier 5 castles will have a combined ownership limit of 30. A team may not conquer another tier 6 or tier 5 castle if they have a combined 30 or more tier 5 and tier 6 castles.
Teams over the ownership will not have their castle ownership taken away; they just cannot participate in the new conquers.
EDIT: There is also a Tier 6 castle ownership limit of six Tier 6s castles per team. The first version of this post omitted this detail by mistake. This is in addition to the above limit of Tier 6 and Tier 5 castles having a combined ownership limit of 30.
These ownership limits will go into effect when the Islands appear for the first time in the middle of the Summer Season. For teams at or near these limits already, adjust your castle ownership accordingly between now and then. We will give more concrete dates for the release as we have them.
Only primarchs belonging to players in Diamond and Sapphire leagues can fly to the land in seasonal islands. We’d like to provide a battleground for top teams in Atlas and hopefully open up castle ownership opportunities for the rest of the teams on the existing map by doing so.
As teams are promoted and demoted into leagues, these updates in ranking will be reflected in the access rules. Newly promoted teams into Sapphire will immediately be able to access the new lands.
If a team drops to Platinum, they will lose movement access to the new seasonal islands. Primarchs already on the Seasonal Island can still move out. Castles on the seasonal islands remain under their ownership, but they cannot not move to those castles.
With the new primarch movement tech we’ve built, we hope to iterate on this formula and expand the opportunity to visit new lands to members of all leagues in the future. This first version of the seasonal islands will help us trial our design and we welcome feedback on how to make it better for all players moving forward.