The PvP events have to be changed occasionally because they inevitably get boring. Here’s an idea I had for a new PvP event.
The event would have elements similar to Wars, and also similar to the old event Tug-Of-War. I also believe it wouldn’t be an event where its necessary to establish alliances which is one of the things that makes Fight Pits dull.
Each round (I think 6, 8, or 12 hours would be appropriate) there should be a number of teams (5 would be good for 6hr rounds, 8 with one group of 9 for 8 hour rounds, and 12/13 for 12 hour rounds) if the round that are in mini-war with each other. Each player would be allowed 1 attack against each enemy team. Based on the 7-flame system in wars would determine points.
7 flames = 100% points
6 flames = 95%
5 flames = 90%
4 flames = 80%
3 flames = 70%
2 flames = 60%
1 flame = 50%
0 flames = 0 points.
One issue players had with the Kingdom Wars update is that players would be forced to hit low PvE bases for fewer points to conquer the hex. To prevent that, once an enemy base is beaten, it DOES NOT get crossed off, meaning multiple players can hit for max points if they choose to. Winning team would steal a certain amount of points from the team(s) they beat. This could be a flat rate or percentage based like the PvP island in Team Gauntlet.
With only one attack per enemy team, this wouldn’t allow for grinding which is what PG needs for profit. Also, for fairness, only normal attacks should be allowed, similar to Temple guardians in Temple Raid.
To offset the desire to grind and get more points, each round should contain a PvE island, where VP is distributed in one of two ways:
- As a percentage from the maximum possible points.
- Tier based points (teams with over 1k points earn x VP, with over 5k VP earn more, etc.) This would be the preferred method, as it would be unfair if the top teams were all in the same grouping and weaker teams earned a larger amount of VP without actually scoring more points.
Energy reset should coincide with the rounds. I think this event could avoid the need for alliances, have a decent balance between PvP and PvE, bring back some of the War concept (which has become almost irrelevant), as well as give the recently designed “slow” dragons a purpose (Naja, Hauzeen, Noctarn).
Let me know what the rest of the community thinks!