Right now it’s looking like the only way to evolve Ochre is to be a player (or at least a player within a team) that largely has grown past Ochre already. At least that’s the way it’s looking like based on the relative levels required in the breed event. Maybe it would be easier during a PVP event where there are a lot more points flying around but I doubt the same numbering scale would be used across all the events (otherwise we’d just smash through at the first pvp).
What would be interesting to see is if evolving your Ochre could span over multiple events using an idea of Evo Stone shards.
Now before you jump in and cry about more shards I would like to see this concept limited only to event/team rewards and only to Ochre or (maybe in the future I don’t know) future dragon offerings which require continued team event participation. Definitely not calling for these to be included in chest drops which would only further dilute what you get in there.
Instead of each being given whole stones to jump Ochre to next stage, make each stage need a shard/fragment count similar to breeding the dragon to begin with. Then with each team achievement level reached you are rewarded an ever increasing amount of those shards/fragments.
I think this would be a good way to encourage breeding and using Ochre (especially for players still on the lower end of the spectrum like myself), otherwise a lot of people simply won’t bother because the current achievements required to get Ochre are just unrealistic (again, for the people that could actually have use for him). And to keep the difficulty/grind aspect there, make the shard/fragment costs large enough to where if you couldn’t be hitting this top achievement level right now for platinum, it would still require respectable performance across multiple team events.
Edit: Standard boilerplate acknowledging that creating said “evo stone fragment/shard” will probably break everything in the game, yadda yadda yadda.