I don’t personally believe they have staffing or budget planned for the year to allow such a balance, but it is what should happen.
But if we get into shoulds, the current situation shouldn’t have been allowed to happen at all.
Spell scaling should have been how it was originally done. (I can see why they chose not to stack but it does mean that a major source of damage doesn’t scale)
Hp and attack values should not be hand edits but formulas
Spells shouldn’t sometimes use hp and sometimes use attack. Attack should be a percentage of the Hp.
Towers shouldn’t be the same config for almost everyone
Dark flak shouldn’t be a tower that’s so powerful it remains a game changer to this day. (Stun)
Bases shouldn’t be setup with all flaks and be successful
Old towers should be in balance, with equal matching projectile towers, and beam towers, and elemental.
All flak’s should not be elemental
Craftable resists should exist for all single damage types.
Totems should debuff beyond their current limit
Strategy involving elements should be more prevelant where choices exist to counter situations. (originally each island had an element and you were supposed to receive a bonus when you used a dark tower on the dark island for example, not necessarily that but as an example)
Warriors and sorcerers should be equal for folks of similar skill with hunters. Having situations where it’s more ideal to use one over the other rather than just a bunch of different types of hunters
Hunters shouldn’t have massive health, and shouldn’t have health regen if they have shield or or cloak as damage avoiding should replace regen.
Hammers shouldn’t probably give a static 40% of modified hp, forcing hp to be the end all be all. And if they had to stay they should be more accessible to generate/win.
Gear shouldn’t be so impactful
I could go on forever. But my point is, spell scaling is probably a necessary step even if they screw it up, new dragons should be better for everyone.