Can you please check and make sure that the stats for quasar’s runes and glyph are correct. The main boost is attack even though his 3 active spells are hp based. Warriors almost always benefit more from hp, especially when they have a spell or passive that boosts attack. The main issue though is the fact that the boosts max out lower then any of the recent mythic divines, as well as most legendary divines.
The only recent divine with stats that low was hueso so I’m hoping it is just a mistake. If this was intended can we please get the reason for the change. Thank you
Not sure if I’m remembering this right but
X - quasar’s runes and glyph have less of a boost then any of the recent mythics and most legendary divines.
All of quasar’s active spells are based on hp yet his runes and glyph boost attack.
Y - players will have to use runes and glyphs from past seasonal divines to be able to boost quasar as much as previous mythics. Newer players will have a harder time unleashing quasar’s true power.
Z - raise the primary stats to the runes and glyph so their max is the same as previous/current divines.
Change the boost from attack to hp so more of his spells are boosted.
I obviously haven’t flown quasar yet so if attack does somehow benefit quasar more then hp perhaps we could just get an explanation from the designer. Would actually be great if players could choose between attack or hp like in the exotic lines, although there is usually one that is clearly better for certain dragons.