So I get that PG has felt atlas has become stagnant… trying to change the map up isn’t a bad idea, however; I feel like most of the players felt that wasn’t the problem.
I feel like the problem lies deeper into the mechanics of atlas. I feel like most of the players feel like it’s too much of a gamble to attack people these days.
My proposal would be to deal away with farmer hats completely. Allowing players to build as many troops as the could farm gold. I.e. farm 15m gold, build 15k troops. A lot more players would be collecting crazy numbers of troops and it would be more feasible to go attack a castle.
I would also like to propose the idea of making the troop revival rate to 100% while defending your own castle/5ta. I think this would be an excellent improvement and would help in the increase of atlas activity.
Just a thought, I think it would turn the game around for you guys. Anyways, thanks for entertaining the thought.