What I don’t understand is: supposedly the argument for moving the “big” timer prizes from electrum branch to dragon branch is choice. Because somehow, limiting the timer prizes to the elctrum branch was taking choice away from players who wished for a dragon instead of electrum.
How is removing timers from the electrum branch in any way giving players more choice? Now players still have to choose between two branches, and some will have to get a dragon they DON’T want, where they would have preferred electrum.
Basically by moving the timers, PG is making an executive decision about which choice is the better one, not letting the players choose it for themselves.
Why can’t just both branches have good amounts of timers? I don’t understand the either/or philosophy. Let’s face it, many players don’t have the resources (sigils) to get both, most are going to choose either or, and with the current setup, some of those players are going to make what is percieved as a “forced” choice they didn’t want to make but felt forced into because of the timers.
So why not just have more timers in BOTH lines? Players who prefer a dragon can get a dragon, and loads of timers. Players who want more electrum can get that, and loads of timers. Spenders are going to get both because now the timers are appealing, so they will spend even more, and PG benefits. I don’t see how that isn’t a win-win-win.
It seems to me like often PG presents players with these kinds of decisions which often just plain isn’t necessary. Instead of being A BIT gracious and a BIT more generous to keep people happy, they try to cut and carve resources into certain paths, thinking it will get people to spend. I just don’t understand, it has never encouraged me to spend, only makes me more bitter at the company. But apparently my view is very narrow…