A good game will turn into a waste when it is destroyed by the management who didn’t manage the game and sales properly.
A goose (WD players) which can lay a golden egg a day will continue to give the farmer (PG) money. But if the farmer decides to kill the goose hoping to get a life time of golden eggs immediately will end up getting nothing but a dead goose. Isn’t this analogy valid for what has been happening recently? The game may be dying if too many players leave and that is like killing the goose.
Is PG going to explain clearly why the following things happen so there wont be an apocalypse such as massive leaving of players who felt unfair and unjust or penalised for being a paying customer?
- Event cadence just because based on statistic that many players have saved up rubies for mythic hunter this season and that can affect sales.
- Exclusive offer of cheaper packs with better value for elected players.
- Adjustment to troop building rate being lower although the buffer to collect troops is more but it doesn’t help to increase troops and this has no incentive for those paying for atlas elite.
- Adjustment to troop revival rate and no longer getting 100% revival for defensive
- Glitches and bugs for each update without fail.
I understand a company has to make money but there must truly be a balance for paying as well as non paying customers to feel the motivation to play the game. The motivation for paying customer is value for money and the motivation for non paying is time for money.
Items 1 to 5 are benefitting PG at the cost of all paying customers. Why are the paying customers have to pay when we know we are getting lesser value and is it true that as long as some still pay for some reasons that PG will continue to ignore and do what they want to increase revenue? If the company provide good value, I’m sure that may even entice non paying customers to pay and those paying to pay more! Paying customers should not be made to feel milked but more willing to pay to end game or stay relevant because they wanted it and can afford it. Then that will be satisfaction. I’m a paying customer who have paid thousands with my Brother.
Non paying customers expect reasonable fun by making more effort with time to play the game and they should not be penalised so much until they feel the need to spend to stay relevant. If you force them to pay, very likely they will go. End result will be shrinking player base and the whales have no one to farm except themselves.
I hope PG can communicate clearly why they chose to do all those recent decisions. Those politically correct answers cannot fool everyone here. Such as experimenting with the player base with new event cadence in disguise of better profit at the cost of the players. If nobody complains, I doubt there will be 25% reduction of requiremets for prize tiers.
The good things PG has done:
- Balancing discount for towers
- Balancing discount for egg tokens
Which in my opinion are good but I find it hard to think of them positively. Correct me if I’m wrong but I think they are more likely wanting to do this so that more players will reach a point of progress that they are likely to spend more according to statistics. But still a valid good point only if they are not screwed by other decisions to take back what the good things they have given with new event cadence. Thankfully the event cadence is going back to normal. So fix item 2 to 5.
Standardisation of packs and make them have better value and available for all. This should be the social experiment you ought to be conducting. Don’t try exclusive offer. If the game is so fun, those who left will come back on their own without those unfair treats to entice them at the expense of current loyal players. Spend enough money on servers and coding to reduce glitches. Unstable game pisses players off. Can’t you get the kind of quality code for your store operation for the game?
I hope I won’t see this game ending before the end of this year.