This is not at all what we plan to do or on our roadmap, or some agenda we are trying to push. This poll is purely informational. Historically players want dragons to be a dragons first game, and downplaying the use of dragons in PVP has had notable opposition. Granted Atlas is a new and different space than the main game and with recent discussion would like to see the breakdown of how a broader set of Atlas players currently feel.
The current troop kill ratio in a battle between players right now factors in primarch vs primarch attack/defense ratings as well as a large weight on what the flame score outcome for the battle is. Essentially if you don’t win the battle you are going to have a quite bad kill ratio. This means high level bases have a distinct advantage over lower level players even if they had the same level primarchs and troop quantities. Players have definitely invested time and or money to get their bases to this strength.
What I’m curious to know is how much people want the mini-game (attacking the players base with your dragon) and the flame score attached to it to factor into the troop kill ratio. I will list 3 options to see what people think, please pick one.
- No Dragon Battle - Primarch vs Primarch Atk/Def ratings determine troop kill ratio only.
- Keep Dragon Battle - But the impact of a loss or low flame score is lessened (still can get ok kill ratios despite losing. 5 flames still gets best ratio)
- Don’t Touch It!!! Leave calculations exactly how they are now.