Putting this at the top so nobody gets their panties in a twist. TEMPLE RAID IS GR8. IT’S FUN.
My problem is that as you move up leagues, the island health increases by quite a bit; almost doubled between Platinum and Sapphire. This effectively means your PvP supplies only go half the distance they would in Plat because you now need to work twice as hard and use twice as much energy to get a temple that’s worth the same amount of points in both leagues.
With this in mind, what’s the incentive to do this event in Sapphire when you could fight weaker teams in Platinum and enjoy the luxuries of weaker islands without suffering a point penalty? Same goes for Diamond.
People shouldn’t be penalized for success. I understand events/competition/leagues need to be more challenging as you move up leagues but that generally comes from other teams playing hard. Not from the game suddenly deciding you need to do twice as much work just for the hell of it. I can’t imagine anyone thinking that’d be fun. The team prizes certainly aren’t worth the trouble.
My proposed solution would be to have island health be stagnant or increase ever so slightly, but have the storm duration be shorter as you move up leagues. Stop punishing success PG.