Proposal: Castle Guards (updated; formerly proposed as Team Troops)


#82

Yes the idea is that the higher the fort level the better the NPC base.


#83

I understand that. I want to know if a team can design their own layout for this base.


#84

In the future, yes!


#85

Updated original post – backfilling primarchs with team troops has been removed. It was too punishing – if a weak teammate or ally parking a weak Primarch at your castle, it could be used to bleed out the castle troops excessively easily.


#86
  • Castle Guard NPC base defense: Will the base level scale up with the release of new towers? Will its defense be joinable?
  • Related tweaks: Can it specify “If a defending primarch is trapped”? nitpicky, but I was having trouble wrapping my head around it at first :x (don’t know if that was just me…)

#87

Any possibility we can have this “team troops” totally separated from player troops?

More leaning to a kind of castle soldiers.

Castle soldier (team troops) - defense
Player troops- offensive


#88

You’ll soon have a “team base” defended by castle soldiers?

I mean… War Dragons is fun right? There we have two factors:
Dragons - Offensive
Base - Defensive


#89

That’s exactly the plan right now. Team troops cannot be used to attack.


#90

Team troops ( if we’re still calling them that?) are designed to be used for defense so people can stop hoarding individual troops, get out there, and earn some glory points yo!


#91

Send me your coordinates :grin:


#92

That’s the most unusual pickup line I’ve heard in awhile…


#93

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.