Just a possible change. Blockades are a pain…granted they serve an important function BUT they, plus a few other functions severely limit the ability to have small scale skirmishes and hinder people’s ability to play the game itself. The number of attacks you can do in general is severely hampered by this.
So, if you were to cap loss at say 3,000 per side but leave the ratios intact, even increased the upper ends of each maybe? But completely remove or severely decrease the timeframe of being delayed. This would allow for people to engage but also for sides to withdraw. However, if you wanted to truly attack you could also just keep going. This would allow for less of a “steamrolling” feel and more commitment to sustained attacks but not simply kill as fast as possible by a singular or small group of players. This will really need faster travel times of 4.15 to be feasible so “parties” can be formed.