-We know that rider gear is quite difficult to obtain and takes a lot of time and effort.
-The material cost of Legendary versus common/rare/epic gear is quite large.
-The added buffs provided from each rarity bump doesn’t seem to be meaningful enough to justify the effort/crafting cost.
-Its difficult to fully notice/appreciate the benefit of a dragon rider unless they have full outfits of leveled up gear.
-Seasons rider gear (rare quality) was much easier to obtain making crafted gear from Atlas more of a pain.
-Increase the buffs to gear to reflect the difficulty and material cost
-Reduce the crafting scroll quantity requirement by 50% to craft items
Max Possible Gear Buff With Full Set of Gear By Rarity:
+80% Dragon Attack +80% Dragon HP -> Legendary Gear
+40% Dragon Attack +40% Dragon HP -> Epic Gear
+20% Dragon Attack +20% Dragon HP -> Rare Gear
+10% Dragon Attack +10% Dragon HP -> Common Gear
For reference here are the current stats in game before this proposed buff:
+25% Dragon Attack +25% Dragon HP -> Legendary Gear
+14% Dragon Attack +14% Dragon HP -> Epic Gear
+8% Dragon Attack +8% Dragon HP -> Rare Gear
+5% Dragon Attack +5% Dragon HP -> Common Gear
Dragon Defense Gear would also be scaled in a somewhat similar fashion, but we’ve seen that players tend to care much more for dragon attack gear and don’t engage nearly the same in Defensive Dragon Rider gear.
Do players have feelings about the proposals to these changes to gear crafting costs and gear stat buffs?