I’d like to address an issue with the current event and many other forms of pvp events. I believe there is absolutely no incentive to defend in events and take part past using up your individual energy.
A way to motivate players to actually participate more is to give the player the same amount of points for defending that they denied the enemy from obtaining.
So let’s say 125 points is the reward for hitting a player in the pvp event. They use 3 inner fires and can increase the reward for the hit to 500 for a regular attack. There were 2 defenders and the defended the base with only 38% destroyed. Only getting 38% destruction would greatly reduce the amount of points earned for the attacker. Let’s give the value they received as x (as I don’t know the calculation PG uses in this scenario). So the defender(s) should get (500-x)/#ofDEFENDERS or just 500-x.
This concept would encourage much more active participation in events based on pvp interactions. Also it would give lower level players a much more efficient way to get event points rather than relying on bigger guys to back them for consistent points. Another direct benefit for PG is the fact that this would encourage players to maybe buy defense packs that they could use to replenish their hammers.
Let’s give players better rewards for defending during events. Just trying to help the game grow in a positive direction. Hope this idea sparks a large amount of interest among the community. I’m sure many teams would see a complete revitalization of player activity during pvp events, not having to wait on energy to earn points for themselves and help the team.
Please give this idea your feedback! Alternate ideas are always great to have! Best of luck to all and happy flying!