The PvP Point system is Criminally Biased to favour the top players and leave low level players with Little or No incentive to play.
Lvl 150 = 125 points
Lvl 80 = 100 points
Lvl 25 = 75 points.
Thus, a player attacking his equal in the game, can receive 50 points less than his teammate who, granted is attacking a tougher base, but I think it should be more about courage and will to succeed than level. That lvl 150 player has the choice to attack easier targets (lvl 80) and still get bigger points than the little guy trying his hardest.
I think points should be allocated on a PvP ratio … player v player. A Win should be 100 pts +/- (level difference)
ie:- lvl 150 v lvl 100 = 100-50=50 pts
Lvl 150 v lvl 150 = 100 pts
Lvl 150 v lvl 160 = 100+10=110pts
Lvl 70 v lvl 70 = 100 pts
Lvl 70 v lvl 100 = 100+30 = 130 pts
Lvl 25 v lvl 25 = 100 pts
All based on Primary attacker. If backup is used, their value would be added…
ie:- lvl 25 v lvl 125 = 100+100 = 200 pts
Lvl 25 + lvl 125 (total 150) v lvl 125 = 100 - 25 = 75 pts.
Etc. easy to calculate and FAIR to lower players who deserve to win points towards getting their Season Dragon just like the big players do!
And also an idea to do away with FLAMES in Wars and become a FAIRER system there.
We attack higher players, we get more rewards, and Not just because we have bigger friends.
OH MY! This DOES effect you big leagues after all!You would have to play on MERIT and not just on the overly simplistic notion of Five Flames.
Dekatuu (lvl 59) Leader AncientEmpire (Silver1) alt account
= Dekamin (lvl 109) Officer ShadowLords431 (Gold1) main account