Is there a correlation with player level and/or team influence, and the results?
To my mind, this would only favour the higher levels. If I were level 450+, on day one I would load both Primarchs and head straight to the under-protected centre of my opponents land. Without delay, I could move from castle to castle, clearing the fogs of war, until I find a nice ripe one. Since I no longer need to fight my way there, I only need to pick a time when few people are online, to slip past undetected.
Using my Sieger to clear out the garrison, I’d set up infrastructure from Storage, then soak up the Glory on my Taunter while the opposing team comes online, freaks out, and breaks against my Fort Bonus while trying to reclaim their land. If I want to have some real fun, I set up a Portal, and bring my teammates across, 1 troop at first, but they can “Set Home” and claim up to 6,000 troops from the queue.
We could be here for day’s or less, but if we had the Fort, and the Levels, we’d destroy their troops and earn Glory at 4:1(?), then wait a few days to resummon troops, and do it all again.
If there is still time to persuade you @PGDave, Perhaps:
Make Blockade Times based on Garrison Size. That way there is still incentive to Fortify the “Front Line” castles along the Safe Zone boundaries.
Make Blockade Times based on the number of Troops on the incoming Primarch.
1 troop, No delay.
70,000 troops, Max delay.