QOL Suggestion Round 2: Neutral zone

Anyone who has seen Finding Nemo, perhaps think of neutral zones as the EAC, quick ways to get around? And when you plot a course WITHIN the neutral zones you always stay in it until you have reached your final destination and then you can get out of it? Not sure how easy this would be to code but would make it a lot easier than the current one where land and the neutral zone constantly are overlapped?

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There was a suggestion for being able to select how auto-pathing would work with something like safest, quickest, etc. Just having this would be great as well, especially for new teams/those without paths or issues with Atlas. Though there are warnings about barricades, countless people ignore it (wouldn’t be surprised if that’s part of what prompts the removal/hate of them).

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