Just a suggestion on leveling up.
- Feature Description
As a WD player I would like to be able to level up towers and dragons with minimal finger taps / mouse clicks.
As towers and dragons require more and more levels the burden if play increases.
Particularly into the hundreds as you need lots of mouse clicks to harvest a farm, return to the upgrade screen, upgrade the tower and then to re harvest farms / RSS packs to keep leveling.
I recently took a tower from 1 to 135 and I needed 645 screen clicks to accomplish this task. ( including opening packs and the “tick” at the end to build the tower.
This will keep getting worse over time.
I think it would be great if we can remove 80% of these clicks.
- User Story One - Feature Toggle
Add a new toggle in settings called “Auto level settings” with default set to off.
Players who have specific levelling needs can continue to use the classic way to level. Turning the toggle on enables a new button on tower levelling and dragon levelling screens.
- User Story Two - Divine Dragon levelling
Let players level up dragons to each dragon evolution tier and skip all intermediary food stages.
I.e. I have a brand new L1 divine dragon and I push Powe level up button once I use one evolution stone and my dragon goes from L1 to L22 i.e. the next tier.
The food required for levels 2-21 is auto deducted from my account. If I don’t have enough food a warning box will prompt me to use X number of food packs to complete this task.
With this method a player can go all the way to tier n-1 and at tier -1 all levels must be done manually and the new button greys out.
Essentially 19 levels instead of ~125ish.
- User Story 3 - tower levelling
This one is a bit trickier due to some people levelling non wood towers to 25 and people wanting to stop at 75.
As tiers get cheaper and things change and the sweet spot by player will change.
In the settings mentioned in user story 1 the players should individually set the increment from between 2-99 and it should default to 25. I’m guessing some players will prefer 10 and others 5.
Others will just want to leave the feature off.
When clicking the turbo level button the game will use the preset value selected in settings. Assuming my preset is on 25 then :-
A game prompt will say " you sure you want to take your Ice Turret from 1 to 25?"
Total cost is 10.27 days in timers
5,300 Ice Shards
430,000 wood from storage hut
0 wood from wood packs
If you don’t have enough RSS then it will say you are missing X RSS.
Standard automated / manual regression testing as per standard procedures.
Test Case 1 - Dragons - level with food that is available from storage hut
Test Case 2 - Dragons - level with food that is available from storage hut and where 1 pack is required. Test upto 20 packs required to ensure it works. Count packs actually used vs inventory as per game test account.
Test Case 3 - Dragons - level with food that is available from storage hut but where some but not all the required packs are available.
Etc. I doubt no one ever reads this so I’ll leave it here