I’d like to make a quick list (and everyone can add here) some small parts of the game that could be improved to help game play.
THIS THREAD IS NOT ABOUT GLITCHES.
It’s about small improvements to the game that would allow for faster or easier game play.
I realize that SOME of these may not be possible, but it doesn’t hurt to ask
Speed up end of battle animations of the dragons used. The screen I refer to is where all the dragons used appear and you see their XP earned and you have the option to train them. The slide in from the right to center one at a time. Could they all slide in together or slide faster or have less hesitation when sliding? In a big atlas battle, every second counts.
Dismiss some animations on a screen tap. Example, after I complete a dragon mission, there’s an animation of the XP potion after I claim it. It would be nice that I could just tap the screen and make it go away as opposed to being forced to view the whole animation. I applaud the beauty and the overall attempt to make the experience of the game visually nice, but it would also be nice to speed it up.
Deleting teams on passage. I have FAT fingers … and even on my iPad and iPhone 12, that trash can icon is sooooooooooo small. Can it be a full button, one that fat fingers can easily click on? Some more spacing between the teams on the list would also help.
In atlas events, when you have a prize available to claim, the rewards wrap down and overlap the prizes below. Its just kinda ugly to see that wrap and overlap. They could be hidden or truncated while the CLAIM button is visible.
Daily payouts are oddly delayed. If you are in game looking at the castle, when the clock hits zero, the bounty harbor immediately pops up with a check mark indicating its ready to claim, BUT the team meeting hall often times just resets the clock and you have to log out / in multiple times or just leave the game altogether before the check mark appears and you can claim the treasury.
It’s a short list for now, we can all add our ideas below. Again, this is not for glitches like lag, but general QoL issues that may get overlooked.