Radiant Dragons: Providing A Light That Never Goes Out

The Radiant Tier has arrived…

For ages, the secretive Radiant dragons have stood as silent guardians of time itself. They work together to guard and protect the vital cycle of night into day and the few that know of them count them among the most powerful dragons in existence. Now that ancient evils have been unearthed and dormant corrupting forces unchained, the Radiant dragons are taking a more active hand in the events of the world.

Obtaining the Radiant Evolutionaries

These 4 Dragons will be released at a cost of 2,350 Egg Fragments per Dragon. Each Dragon will be able to be incubated at incubator Level 21 and Player Level 560. Tier 21 Dragons can be maxed out as Legendary at Dragon Level 40, Dragons Den Level 155, and player Level 575.

Note: the numbers above are for the Legendary evolution form of the dragon, we will release the Mythic evolution numbers later.

Breeding Info

Radiant Breeding Pairs

Radiant Breeding Info

Quilleth | Washi | Namak (16) + Amaruhk (16) = Amaruhk 90% | Ammak(warrior) 10%

Charpent | Washi | Namak (16) + Ralen (16) = Ralen 90% | Solarius(hunter) 10%

Charpent | Quilleth | Namak (16) + Kechuri (16) = Kechuri 90% | Novarrion(sorcerer) 10%

Charpent | Quilleth | Washi (16) + Zahhak (16) = Zahhak 90% | Ren(invoker) 10%

Please note, there will be no Backbreeding options available for the Radiant Tier.

Tier Based Discounting

With the release of the Monarch Tier, we’ll be making some updates to Tier-based Discounting in order to smooth out the costs to progress from Red to Monarch Tier. Just like previous tier releases, Breeding Token, Food, Experience, and incubation time costs will also be reduced proportionally. However, as before, the eggs and time required for research will not be reduced.

Tier Based Discounting

AMMAK - EARTH WARRIOR


Herald of Dawn

Spells

● BREAK OF DAWN - Active| White | 1 Rage

First cast increases Dragon Attack damage by (200)% until second cast. Next cast damages (15)% of Dragon HP in radius and stuns for duration (3s).

● NIGHT INTO DAY - Active | White

Cycle between NIGHT’S LAST VESTIGE and SUNRISE.

● NIGHT’S LAST VESTIGE - Active | Blue | 1 Rage

The dragon flies at (50)% of its base flying speed and cannot be hit by tower attacks for the duration of the spell. May still attack and cast spells. Duration: 2. Cooldown: 4s.

● SUNRISE - Active | Red | 1 Rage

Deals (15)% Dragon HP to nearby buildings. Restores (10)% of dragon’s modified HP and dragon becomes invincible for (2) seconds. Invincible blocks Mage Tower’s supershot rage drain/freeze effect. Duration: 2s. Cooldown: 4s.

● BRAND NEW SKY - Active | Blue | 0 Rage

Gains 2 rage on cast. The dragon heals for (5)% of its max hp upon destroying towers while spell is active. Duration: 4s. Cooldown: 4s.

● SUNBEAM - Active | White | 1 Rage

Dragon fires a projectile that deals (500) times the dragon’s attack as damage to towers in target area. Heals 0% HP on cast. Cooldown: 5s.

Design Intent and Strategy

True to its role as Herald of the Dawn, Ammak opens most battles with a blast of sunlight. The Sunbeam spell can obliterate a single tower, opening the opposing base to the rest of its attacks. As the attack continues, Ammak empowers its breath with the Break of Dawn spell, a powerful damage amplifier.

At this point in the battle, Ammak’s gameplay requires careful choices. At any time, Ammak can end Break of Dawn, and doing so releases a powerful blast that stuns all towers in range. However, ending the ability also weakens Ammak’s breath damage for a short time until the ability is available to activate again.

To destroy the most powerful opponents, Ammak must use this stun from Break of Dawn in conjunction with its other defensive abilities. These abilities combine into Night Into Day, a two-ability sequence that includes Night Into Day, a short cloak, and Sunrise, a powerful blast of destructive power accompanied by a brief period of invulnerability. These two abilities have short breaks in between their uses, but picking the right time to release Break of Dawn’s stun can cover most of this gap.

These abilities make an effective but rage-intensive sequence, but Ammak’s final ability, Brand New Sky, grants a burst of extra rage albeit with a long recovery time between uses.

Ammak, Herald of the Dawn, was the first of the Radian Dragons to reveal itself to the wider world, and favors straightforward aggression to solve its problems.

SOLARIUS - FIRE HUNTER

Guardian of Light

Spells

● NIGHT’S END - Active| White | 1 Rage

The dragon flies at (50)% of its base flying speed and cannot be hit by tower attacks for the duration of the spell. May still attack and cast spells. Duration: 3s. Cooldown: 5s.

● BLAZING LIGHT - Active | White

Cycle between SUNBLAST and BLINDING LIGHT

● SUNBLAST - Active | White | 1 Rage

Dragon fires a projectile that deals (500) times the dragon’s attack as damage to towers in target area. Heals 5% HP on cast. Cooldown: 3s.

● BLINDING LIGHT - Active | Red | 1 Rage

Cast upon a target area. Stuns targets in area for duration until it is damaged. Duration: 6s. Cooldown: 3s.

● SUN SURGE - Active | Blue | 1 Rage

Heals 20% of dragon’s modified HP on cast and grants dragon (100)% increased ammo generation for (4) seconds. Duration: 4s. Cooldown: 6s.

● BLAZING WRATH - Active | White | 1 Rage

First cast shields dragon for (327)% of its modified HP and increases the dragon’s breath damage by (200)%. Recast to detonate shield, damaging nearby towers for (20)% of dragon’s modified HP.Cooldown: 8s.

Design Intent and Strategy

Solarius, Guardian of Light, shines brightest of all the Radiant Dragons. Wrapped in an explosive nimbus of power, it brings a blazing wrath to any who would tamper with the power of time.

Solarius enters battle protected by an explosive barrier called Blazing Wrath. This both protects the dragon from most attacks and substantially increases the power of its breath weapon. Solarius can also choose to release the power of this shield in a powerful and far-reaching blast of energy.

Solarius augments its powerful breath with a repeating cycle of two offensive abilities. The first, Sunblast, focuses a blast of power that can take out any single foe. The dragon follows Sunblast with Blinding Light, a more subtle attack that blinds its enemies and prevents them from attacking. Whereas Sunblast is highly focused and usually destroys only a single enemy, Blinding Light covers a wider area and can disable two or even three enemies at once.

If its attacks falter or if enemies break through the shield of Blazing Wrath, Solarius can use Night’s End, a brilliant flare of energy, to hide from attacks and recover. The dragon can also periodically call on the power of the sun to heal its wounds.

REN - WIND INVOKER

Herald of Dusk

Spells

● DARKNESS RISING - Active| White | 1 Rage

Affected towers deal (20)% reduced damage and take (90)% increased damage. Casting Darkness Rising again at the affected towers will destroy them immediately. Cooldown: 1s.

● DUSKFALL - Active | Red | 1 Rage

Deals (15)% Dragon HP to nearby buildings. Restores (20)% of dragon’s modified HP and dragon becomes invincible for (1) seconds. Invincible blocks Mage Tower’s supershot rage drain/freeze effect. Duration: 1s. Cooldown: 3s.

● DARKWIND - Active | White | 2 Rage

Destroys all mid-air projectiles and stuns nearby towers for (2) seconds. Affected towers take 50% increased damage. Duration: 2s. Cooldown: 6s.

● GLOOMSHIELD - Active | White | 1 Rage

Dragon gets (60)% damage reduction from towers and immunity to Super Shots. Gains 2 rage when hit by Mage Tower supershots. Duration: 3s. Cooldown: 5s.

● INVOKE: DARKBOLT - Passive | Yellow

Damages towers in the target area for (1500)% of the modified attack power.

Design Intent and Strategy

Ren, Herald of Dusk, has a deceptive array of abilities and requires a high level of skill to fly optimally.

When facing powerful opponents, the Herald of Dusk faces two main limitations: damage output and rage management. Like other invokers, Ren can find its offensive options limited especially while waiting for its breath attack to recharge.

While light on abilities that deal damage, Ren has two abilities that make opposing buildings take more damage from its breath. Using these abilities to their full advantage gives Ren plenty of offense but also requires careful thought. Darkness Rising is a 2-part ability. The first causes affected towers to deal less damage and take double damage from all sources. The other vulnerability causing ability, Darkwind, freezes towers in a large area in front of the dragon and causes them to take an additional 50% damage. Overlapping these vulnerability effects can allow Ren to quickly destroy an opposing base.

The Herald of Dusk gains a surprising amount of power from a key ability: Gloomshield. This shield both prevents a significant amount of incoming damage and turns rage-draining mage tower supershots into a source that provides extra rage. Casting the shield early to prevent damage provides a tempting option, but Ren will perform better if you can wait to cast the shield reactively to mage supershots when they are already in the air.

Using Gloomshield well provides Ren with enough rage to use its other powerful defenses. These include Duskfall, a powerful blast of dark energy that and Light’s Last Vestige, which cloaks the dragon in darkness preventing enemy attacks from landing for a short time.

NOVARRION - ICE SORCERER

Guardian of Night

Spells

● EMPTY NIGHT - Active| White | 1 Rage

Deals (0)% of dragon’s modified HP as damage to nearby towers and freezes nearby towers for (3) seconds. Affected towers take 50% increased damage. Duration: 3s. Cooldown: 5s.

● NIGHT BOLT - Active | White | 1 Rage

Damages towers in the target area for (25) times the dragon’s modified attack power. Cooldown: 4s.

● GLOAMING - Active | White | 1 Rage

Dragon’s breath attack deals (250)% increased damage and freezes buildings for (2) seconds. Duration: 5s. Cooldown: 4s.

● NIGHTWINDS - Active | Blue | 1 Rage

Dragon flies at (25)% of it’s base speed, dodges all incoming projectile attacks and supershots for (3) seconds and deals (10)% of its modified HP as damage to all nearby towers. Duration: 3s. Cooldown: 6s.

Design Intent and Strategy

Novarrion, Guardian of Night, is a careful, controlling dragon that prefers its enemies have no chance to act at all. Gloaming, Novarrion’s signature ability, turns its 3-pronged dragon breath into an icy blast that freezes every tower hit for a short time.

Novarrion typically starts an attack with Empty Night, a powerful icy roar that freezes nearby enemies and increases the damage they take. Following with Night Bolt, a focused blast of dark energy, destroys one tower.

Novarrion excels at keeping its enemies under control and frozen, but has to weave abilities together to make sure it is also doing enough damage to destroy those enemies. Against longer bases, choosing when and how to overlap Empty Night’s vulnerability inducing freeze with Gloaming’s extra damage can be the difference between defeating an enemy in one pass or requiring help from other Radiant dragons.

Should its enemies escape its icy grasp, Novarrion has one more layer of defenses, usually used only as a last resort, Night Winds surrounds the dragon with a bitter gale, slowing its own flight but deflecting all projectiles and raking nearby enemies with pulses of dark power.

Fly on over to the Official Discussion and let us know what you think about the new Radiant Tier Dragons!

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