Why: I want more time to fly against real bases, either in main-game, pvp-events or in atlas. War Dragons strives to be a RTS-game (real-time-strategy). Live-bases, either defended or not, can provide this. But invaders aren’t very strategic… or at all. They are a duty, like work. Not for everyone I guess. But at least for some, I’m sure.
How: Add a raid-option to the beasts and goldmines in atlas.
You get exactly the same amount of gold and shards like when you hit regularly. Multipliers apply, random chance for and amount of extra loot stays the same. Dragons even get exp.
Now, because this would be too easy, we need some requirements to use this option.
1. You still have to use a dragon. In the end the invader gets burned down and who else than a dragon can do that effectively?
Which dragons are qualified to fly invaders without the magical player hand?
I thought about two possible qualifiers:
The dragon has to be expert.
Why only experts: Leveling up dragons is still one of the main-mechanics in the game and atlas already helps a lot with its max exp-bases. If we were allowed to raid exp that easily, gaining exp would never again be a point. That is not the intention of this mechanic.
Only dragons that have done 100% on an invader as expert.
Why though: Pretty obvious, a 400 mustn’t be allowed to raid invaders with expert Kinnara. The dragon used to raid has to be actually strong enough to do the players invader… and player must have proven that he can defeat the invader with that dragon and his/her magical hand.
2. Heal time – the dragon won’t fly the invader without a scratch. In fact, without the player it gets hurt a little more. Of course, because it doesn’t get the help it needs from, you may guess… yes, the players magical hand!
So, heal time should be somewhere around 70-90% of max. heal time. If you want to raid with that dragon again, you can use a healing pot like always.
Additional thoughts on possible concerns regarding inflation:
Well, this can happen if people begin to raid 100 times a day. Then healing potions are the only limiting factor which in some cases isn’t a limiting factor at all.
Each dragon can raid only X times within 24 hours. In combination with the requirements a dragon has to have to be used for this mechanic, this means players have to actually expert different dragons. No more “breedable? BENCH!!” - even lineage dragons have a use.
Take this as an idea to improve the game, PG. Also, revenue: more time for pvp means more energy and inners used and troops killed that have to be revived and rebuilt.
I’m also sure some people in the community will come up with good additional ideas or improve existing ones so feel free to discuss here.
Thanks for reading,
Parrot / Ich