I get PG wanting more castles to change hands. I do think however that giving D1 teams 100% glory on any T4 regardless of rank and level was a direct hit to the masses of people and and easy glory for the D1 teams with maxed gear. There’s no way to defend against their attacks and enfeeble only goes so far. This has soured a lot of players to despise Atlas and I anticipate loss of market share due to short sightedness of the PG Devs.
I think this move will hurt them as the vast majority of players are not in D1 and to have massive amounts of troops killed off 24/7 with poor glory and no chance to counter-snipe their attacks. I akin some D1 teams as the school yard bully. They got held back twice and are 4 times the size of those they are attacking. In my opinion it is cowardly, How PG even remotely thought this was a good idea boggles my mind.
I think that the bands for glory need to be tightened and disincentivize this glaring problem within Atlas. I believe they should only get 100% when fighting other D1 teams not attacking Plat and Sapphire teams that have no chance to defend themselves against their attacks.
For the record they have no interest in conquering the castle only to farm easy glory that they don’t have to work for. If PG does nothing I foresee a lot of players simply leaving because they cannot keep enough troops to be effective or simply give up their T4 castles which you see a lot of and are then taken over by pirate teams with low troop counts and essentially becomes a pass through for the D1 Bullies to move deeper into the map.
Seriously I think PG condones Bullying by D1 teams why else would they make these changes?
Can anyone from PG answer this question?