Recently it has become clear that many teams are having issues recruiting quality players. A good portion of this stems from the age of a game and small number of incoming players, however, instead of saying “hey we need new players” (we do) I have an alternative suggestion.
- Reduce max number of players on a team from 50->40
This helps populate lower leagues and creates a more competitive environment for higher leagues (S2/S3) as even some higher teams are struggling to fill their rosters with players that are truly of caliber that is expected in S2/S3.
- Expected issues and my suggestion on how to solve them
Firstly, team event prizes would naturally need to be adjusted to some level although probably not drastically.
Secondly, having only 40 players on a team could negative impact atlas, for this reason I think it would be ideal to make it easier to defend 5TA members by making it easy to navigate to their castles as well as possibly having an in-game alert when they are attacked (similar to the defense banner, however, I would like to note this isn’t truly a priority as many teams use bots for this)
Another possible change that would be beneficial would be allowing for a 4th prim slot as teams with a large number of castles losing 30 prims could be detrimental.
It would also be advisable in my opinion to make 5ta’s larger perhaps 6-10 team alliances that function in the same way that current 5TA’s work. This would allow for better around the clock coverage that is unfortunately required in atlas.