There’s other (more effective) ways to do this though imo - logging in to get your daily rewards, egg missions, troops if you have Atlas, free energy during pvp (or logging in for energy reset), logging in during fort for wood from mills if you don’t have Atlas, and the list goes on and on. Having no heal time promotes more activity - I used to be in the same boat of forging nothing but heals, and I fly so much that at some point, I had to stop flying so much to conserve heals. (So it can have the opposite effect)
I remember the breed where I needed to get vulcan and kelvin (as well as other dragons) to breedable and I only had 25 heals to work with - needless to say, it was quite the painful week and I almost didn’t get my breeding goal done because of the heal issue.
I personally think that removing heal time altogether would achieve this better than increasing abundancy of healing potions (cough, hauheset, cough - I may have actually taken the time to learn it more if it weren’t for me not having enough heals back then).
Overall though, these are my 2 cents, and we can agree to disagree.