Good Morning Dragon Lords!
As of a few weeks ago I’ve been hearing whispers of changes to the NML revival rate in hopes of getting more players to attack each other’s castles. I figured it was intevitable but when the update came out for 4.8 (whatever the latest one was) there was no mention of Any change to the Revival rate of troops lost in attacks in atlas.
That being said, I did notice I wasn’t able to revive as many troops on failed attacks or even 3 dragon trades with other people. I thought this was odd given my understanding that each troop was supposed to be worth 1.5 glory max and if you fail and attack or def you would get 100% revive or close to it, in order to reach the troops potential. Thus, I messaged support and after a few bot answers I got hold of what seemed like a real guy who told me this about the troop revival rates:
Now to me that reads as overall every attack should be getting only 2/3 revive even in non NML… I did a little testing in the NML part just to check that claim out and found that it was accurate. I did a 2 drag swap (4 flames) with 20k troops against 25k, lost 16 and only was able to revive ~10.5. That’s not bad but still supports the claim. So I did it again, this time 3 drag swap (3 flames) lost 20k troops to their 20k troops (silver sieger vs silver trapper) and only could revive ~13k. Damn, it’s sort of proving true; last one I outright failed an attack on a guy higher lvl than me (0 flames/minimum glory), lost 7.5k troops to about 500 of his. Funny thing is, I couldn’t revive them all and only got to get ~5k in revivable troops.
(I have yet to test this on castles as it is difficult in my current situation without pissing off a high level team)
I can understand why they were making the change to NML in order to promote more aggression in Atlas and change therein, however, why this was left for us to figure out instead of making it known So we could talk about is beyond me. That is the part I’m most upset about, in that I had to look all over forums and couldn’t find anything on, and having to learn it from support and my own testing. Instead, they just tried to squeeze it in so no one would notice, and hope we wouldn’t be even more upset than we already were at this screw up of an update.
Let me know your thoughts and if you’ve experienced the same thing. I am interested to see if it is the same for castles and or is my runs were just flukes!