we had several balancing changes regarding glory calculation in the last few months. With all these changes, one issue somehow remains “out of control”: let’s call it the Sieger-dilemma. What the hell is that? I often check no-man-land for yummy prey … and often I witness some very unequal fights, e.g. golden destroyer kills low-level bronze trapper. The peak of these fights is the Sieger-dilemma: Sieger kills Sieger: Most powerful attack-prim kills weakest def-prim. Yes, of course, the attacker is a fool and he/she/it does not get any valuable reward… BUT, the defender is at a triple disadvantage:
he/she/it lost a high value of troops
normally only a 70% revive rate (due to 5 flames) what means a really high value of really dead troops! (due to point 1)
no glory for that bullying at all! (due to low troop loss of the attacker)
Change of the Troop-Loss-Ratio (TLR) again is quite effortful/expensive. By the way, it seems quite good and fair now.
So… my thoughts about a balancing change regarding this Sieger-Dilemma: what about the revive rate? Wouldn’t it possible and clever to add a new dependency to the revice-calculation: the TLR? Right now, the revive-rate is as follows:
But perhaps it could be like this:
Just to avoid confusion: TLR (troop-loss-ratio) calculated as follows:
its for attacking so if its out on a castle or nml you should be online.
sitting in nml with it most likely a glory swap gone wrong
on a castle sniping well you know the risk. Sitting on your castle there to utilize its high attack to quit at 70.
i hardly use my sieger but not because of troop loss but because folk quit at 70 and have decent results. never even consider troop deaths as thats what i grow them for.
not to mention troop deaths is good for elite buying
The defender can only get good glory, if it’s a gold sieger attacked by a low-level bronze sieger… of course this is not the combination I am referring to
However… it’s only an example… the point is the ratio: the higher the more “unequal” the fight.
I still dont get why its there in the first place loaded. It has a high att and a low def and a debuff its not meant to sit about like you suggest i dont think
Take a golden destroyer attacking a bronze trapper instead… it’s the same difference, but ratio is not extraordinary high…
why you should attack a sieger with a sieger? Its pointless - doesn’t matter if the defending sieger is sitting at a castle or in NML. As mentioned… active defending is another point, that should be excluded somehow.
no - the other way is much more better, because the attack value is doubled. Use a golden trapper as an attack-prim to get good glory: attack value 360 (5 flames) … that fits perfectly to many prims
out of a sieger and a trapper one is far easier than the other to level and does just fine but can be a sitting duck if too many troops loaded for one flight. Its not really a prim to snipe more than once with on a castle unless you can take all the trappers bases.
The other sits and traps on a castle and only has high def stat.