Wanted to get a discussion going on what we think some different balanced and built rider combinations would be (seasonal).
- So what are some things that would make a rider unique?
- What are some skills you want to see?
- What is the breakdown of how you would want it structured? Remember there has to be give and take and possibly some hard decisions here
I do ask that we not become super critical of ideas here, no harsh tones but this is more of a brainstorming session to flush out ideas, fantasies, themes of riders. We can focus on discussing the mechanics and details behind implementation once some good ideas come through
Currently we have Grogg, Kayla and Tor and they all have various stats as below (without gear). They all have different stats and uses, with one performing better than others in various aspects. Keep in mind these are just what was available and you couldn’t obtain all of the stats.
+9.5% Attack (2, 7.5)
+10% HP (2.5, 7.5)
+12% Dragon XP (2.5, 2.5, 3.5, 3.5) <- was edited after the fact, used to be split rider xp and dragon xp
-2% Totem Debuff
-3.5% Training Cost
+4.5% Resists (archer, lightning, cannon)
+5% Attack (3, 2)
+6% HP (2, 4)
-2% Totem Debuff
+11.6% Dragon XP (3.1, 3.5, 5)
+7% Lightning Resist (3, 4)
-9% Training Cost (4, 5)
+8% Attack (1,2,2,3)
+8% HP (1,2,2,3)
+5% Resist (lightning, archer, ice turret)
-5% Totem Debuff
I think it would be interesting to create a hunter, sorcerer and warrior style seasonal rider, similar to whats available in atlas. However a bit of personality could shine through
The hunter could offer +1 ammo as the final skill. This would make people venture and get the rider to max level. Or make it so that the rider needed a full set of gear to gain this benefit. That would make people get the full branch of the season instead of just the first page like many did during the spring season.
It could offer some basic buffs to typical hunter skills like healing mark, cloak, would maybe allow for faster regen of ammo, etc. These type of hunter specific skills would gain a buff and could possibly be in the skill tree in parallel to make it a choice for the user, one would not be able to obtain all of them. To top it off they could offer a MODEST health/attack increase OR XP bonus, along the lines of +5%/+5% attack/hp or +20% XP since the other hunter skills would be enhanced.
The sorcerer could offer a +1 sorcerer shots per swipe (yes 3 -> 4) and would again be offered at the very end of the skill tree. This would make people venture and get the rider to max level. Or make it so that the rider needed a full set of gear to gain this benefit. That would make people get the full branch of the season instead of just the first page like many did during the spring season.
Other basics such as “offensive spell power” or “defensive skill duration” could be added and would have effects of +% damage to ALL SPELLS or +% duration to ALL SPELLS on the equipped dragon. Sorcerers rely on their spells so buffing them all generically would be a key part of the sorcerer riders benefits. Perhaps these are offered in parallel again so that one cannot both get offensive and defensive buffs. But combine this with a choice of either attack/hp OR XP similar to above and this might be fun to select and customize your sorcerer.
I honestly don’t have too much for a warrior besides tossing around the ideas of a massive HP increase (with possible dps decrease) OR an ability to resist tower spells/supershots such as stuns/mage shots/etc as the main class bonus similar to the +1 shots above.
Same style of “all resists gain +15%” or something as a choice (70% up to 85%) to make them more tanky. But i haven’t given this much thought at all compared to the others.
Either way i think that making more relevant class specific riders would be an interesting or unique idea.