Hey guys, @FieryxFury and I did a collab to make a generic runing guide, and we hope it’s helpful for you. Also, I created a topic for you to ask what guide/resource you want us to create.
https://forums.wardragons.com/t/community-guide-resource-discussion-thing/132564
Rune/Glyph Guide
Warriors: The best choice for Warriors would be an HP boost because of their HP reliant spells. Warriors additionally have high HP, so boosting them even more would allow for them to survive longer against a strong base.
Sorcerers: Sorcerers have lower HP than Warriors and usually rely on HP based spells, so the best choice for them would also be an HP boost. Additionally, the extra HP will allow for better survivability. Rage would also be a good choice since they rely on spells to deal damage to towers.
Hunters: Hunters have the lowest HP out of all 4 classes. However, adding an HP boost to them would not be beneficial.
Instead, add an ammo boost.
Why? Because buffing a small number will still get you a small number. But boosting a big number gets you an even bigger number.
But then comes Ammo VS ATK. In most cases, ammo beats ATK, because an extra ammo shot will give you more DPS than a boosted ATK would.
However, if it’s a dragon like Narlyth that relies mostly on a one shot spell for his damage output, it’s best to buff ATK over ammo.
Invokers: Since we don’t have many runes for invokers yet, it’s best to use what their spells depend on, (HP or ATK).
Extra: If your dragon is rage intensive or if you have nothing better to use, it may be a good idea to add a rage boost to help the dragon gain rage faster.