I am here to suggest a rune transmogrifier and as the name suggest its a system to change runes into other runes or changing a runes buffs. I did a quick search and didn’t find a topic related to this so thought I would post my thoughts.
There are two types of transmogrifying I am suggesting:
Combining X number of lower tier runes into a higher tier rune.
30 Common = 1 Rare
20 Rare = 1 Epic
10 Epic = 1 Legendary
2-5 Legendary = 1 Mythic
The ability to change (or “chisel” rune stats to new stats).
Mythic Glyph of the Harvest (Fohmar’s Mythic Event Rune)
Autumn’s Reap Duration +2.00s —> Random Stat
Hunter Ammo Increase +1.00
I think having the ability to combine runes into higher grade runes would be quite beneficial more so than turning them into dust as the return is very small and not worth it in my opinion. (Especially since it doesn’t return dust spent on said runes).
As for the second part, I think with the ability to remove runes from dragons now, being able to “chisel” out old stats for different/new ones would be cool and a nice way to reuse those runes even more. And as I say “Chisel”, I do indeed mean use chisels to do this.
For both suggestions though, it would most likely require stats to have a quality tier system. Meaning, stats would need to be categorized, something like:
Primary Skills: Dragon Attack, HP, Rage, Ammo
Secondary Skills: Spell Specific (Bloodfury Duration +2.00s)
Tertiary Skills: Experience Gain
With something like this developed, you could put chance based stats for when combining runes into 1 rune. Such as:
Primary Skills: 20% Chance
Secondary Skills: 40% Chance
Tertiary Skills: 40% Chance
Obviously this would need to be balanced but this is just a proof of concept.
Hope this makes sense.
What do ya’ll think?