I see silver chests as only more dust. I have gotten a legendary healing mark once and a legendary ammo(doesn’t work but i will be ignorant of that). Other than that rare rage runes are good for open random slots. Everything else is made into dust. I wish the bonus drops would only drop legendary and mythics, i am so unbelievably tired of seeing blue…
I would like to add an idea of progression to this thread so ill link my progression ideas here Scaling Propositions 2.0 Regarding the problems with how irrelevant runes drop for high level players I’d like the ideas of others to be added to my own on how to make silver chests something to value again.
As players grow in level they get newer tiers of dragons. Most of these dragons obviously dont have spells that are currently boostable with runes/glyphs. There should be an option to limit what your drops can be. Im not saying you can limit drops to the point of always getting a legendary rage every drop but i think allowing players to have a better chance at getting needed and USABLE runes would be beneficial to both PG and the playerbase. With a higher guarentee of wanted drops players are more likely to spend to open silver chests, and players have a better chance at actually getting something they want. This could be in the setting where you can sort through the list of runes and pick the 10 types you need out of the X amount that is out there. You wouldn’t be able to select more than 10 types nor could you select less than 10 types. This would not count the possible secondary effects epic, legendary and mythic runes can possibly have and this makes the possiblity for a completely useful rune (both boosts apply to dragon) out of the reach of players, keeping the chance aspect of silver chests alive.
A different way to fix this problem would be to have the silver chests only drop specific types of runes every week. It would be on a cycle, and would look like:
Week 1: (Attack related runes)
- Battle Cry
- Double Blast(damages towers)
- Healing Mark(could go either way - i think it’s an attack because it’s casted from the dragon)
- Ice Shock
Week 2: (Defense related runes)
- Rage(should always be available)
- Wisdom (^^^)
- Explosive Shield
- Tough Healing
- Wind Wall
- Reverse Projectiles
- Elemental Barrier
Week 3: (Resist related)
- Archer Resist
- Poison Resist
- Cannon Resist
- Lightning Resist
- Storm Resist
- Trebuchet Resist
- Fire Turret Resist
- Ice Turret Resist
- Dark Flak Turret Resist
Week 4: (Event Dragon Related Runes)
- This list not needed as the idea is clear. The available runes would be able to boost the dragons’ abilities of that season. As the dragons are added (third line release, and whatever other dragons they push out for $) the possible runes drops would grow. This would also push PG to make event dragons with different spellset than usual as there have been lots if earthquake runes/glyphs available recently…
Regarding the Glyphs available in event prizing:
The prizes should be USEFUL for players that spend enough time and money to get them. This mostly pertains to the individuals who get the legendary runes in personal progression or even the legendary and Mythic Glyphs in world rankings. The general idea would be to make these available Glyphs useful for the CURRENT top tier of dragons and/or the event dragons of that specific season. No one wants to spend thousands on a legendary healing striker glyph that they could easily find by opening some silver chests… Make this a priority.
EDIT: I just realized I have forgotten defense tower runes and glyphs! Either way this should split into two different weeks adding all weeks up to a total of 6 different lists.
Plz comment you ideas to my thread for progression ideas as well as here!