Self-destruct a tower

I was thinking of a new defense consumable.

What about a self-destruction spell that allow the defender to kill one of his defense tower (or one of his teammates) while defending a Run.

The defense tower would explode and deal an amount of damages to the attacking dragon nearby. Let’s say 20% of the tower’s hp.

Reasons could be:

  • deal the extra amount of damages needed to kill a dragon
  • kill a tower with an healing or rage mark to prevent the dragon from using it
  • break the entry tower that attacker could use as a rage anchor

Limit it at one per run to avoid abuse.

What do you think of this suggestion ?

Edited by moderation, please avoid sensitive names for spells


I think that this could have some really unique implications and would be a lot of fun to explore


I would be worried about my teammates blowing up the wrong tower while I’m trying to defend :joy: but it’s an interesting idea.


Gotta be one additional recruitment requirement.

  • Never blow towers / farms up accidentally…

I can think of some interesting applications for this power…

I like that everyone wants to blow stuff up

1 Like
  • Infiltrate enemy team
  • DO your war run
  • Muck up defenses by killing towers “accidentally” on kill island
  • ???
  • Profit

I like things that are “outside the box”… this could shake things up nicely :slight_smile:

We are not that dumb

(I think)

On topic: I like the idea!! Probably needs a new interface? Tapping charges the tower.

Like shields/swords, you “drag” the TNT icon (branded ACME of course) to the tower to blow?


I like it, though I don’t know that it needs to be limited to one/run. Risk and reward are proportional. If you blow up a weak tower, you don’t do much damage; blow up a strong one, and you do more damage, but lose a strong tower.

Also, as OP mentioned, it allows the tower to be used as a denial mechanism - get rid of a rage anchor, or a healing/rage mark, or turn a debuffed/disabled tower into a single-shot weapon.

Not to mention that it could actually make things like farms and mills into something more interesting, from a combat perspective.

I feel like that would be way too slow, as the shields/swords have that period where they are in the process of being dropped but haven’t technically dropped yet. If the blow-up thing was visual, I think the flyer could just switch their attention to that tower and take it out before it can explode.

Also, this idea reminded me of this video :joy::

1 Like

I’m fairly sure that delay is there to cope with network lag, so whatever new thing we invent will likely need to have a similar activation delay.

Or have it like a supershot but when the actual tower is destroyed by the attacker THEN it explodes. Like a fire flak

I can see it now. Dragon is about to miss a tower to force a second dragon during a war. Defender blows up said tower trying to kill dragon at last second. Now attacker just beat the base solo lol.

I do like the idea and think it would be a fun addition to defending. But the stress level will skyrocket from New players not using it right.


This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.