Sepulla spells are good but need sone serious tweaking…
First* His passive summon warrior…
Why isn’t his summon warrior like the previous legendary divine sorcerers passive?
They don’t die!!! And their not even Mythic’s!!!
Why does his summon have to die?
Especially, when his summon warrior dies he can’t heal!!!
Make it permanent and reduce the summon warrior damage intake from 90% to 35%-40%, so it won’t make him Op.
Second* Ashes To Ashes…
Decrease his cooldown!!!
It’s to long!!!
Make it from 6 seconds to like 2 seconds just like Faf’Nyr crumble to dust spell. I know he has runes to decrease the cooldown but it’s not enough, make his cooldown 4 seconds and with runes it makes it 2.25 seconds
Third* Deathly Shriek…
I love the idea but it’s not enough…
Make it where once towers get hit with Deathly Shriek, they deal reduce damage by 30% or 40%, it’ll greatly increase his survivability so much!!! You have no idea.
His freeze could be longer, especially when it cost two rage, and lockjaw has iron wall that freezes towers for 4 seconds for two rage(!!!)
But if you make it we’re once hit by DA they take additional 75% of damage and towers deal reduce damage by 30%~40% then that’ll make up for the not having the extra 2 seconds on his freeze.
Fourth* Marigold Mark…
Can you make it we’re it restores 10%~15% of Sepulla modified Hp, once he destroys a market tower?
That’ll greatly increase his survivability!!!
Review:
Test it all out Pg, what I said above and that’ll make him a actual mythic, he won’t be broken or Op.
Of course I rather have death stare on him then Ashes To Ashes but you(pg) already made runes for him, so that won’t really happen unfortunately.
- Yes, he needs a buff
- No, he’s fine
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