The cost of leveling legendary gear is absolutely ridiculous, and often times, the same shard element is being used by different elements of gear, further depleting shard supply and screeching crafting to a depressing halt.
I recall a post that broke down the elemental shard cost of leveling armor, but I can’t seem to find it right now, but I know it’s in the millions. What do we get for hitting poachers? 5 hits averaging around 750-1000 per hit, and then it goes down to <100 per hit. 5k shards of ONE element per day is a joke… 200 days for 1 of the 2 elements needed for ONE piece of gear makes me want to scratch my eyes out.
Can we please dramatically increase the amount of shards we get from poachers and increase the bottom multiplier, similar to what was done with the gold mine? Also allowing poachers to be hit multiple times would be greatly appreciated.
Similarly, the rewards from the events are nice, but we’re hurting real bad without events like the kingpin which really allowed us to gain a lot of shards, both through the poachers and through the event prizes. If the shard amounts of events could be increased, or have an event with boosted shard/gold amounts would also be fantastic.