We’ve all seen thread after thread begging PG to allow towers to be recycled, and it looks like its no closer to happening.
So, here’s another suggestion… Separate Player Level from Base Level.
Currently, I’m a Lv 234 player, who made all sorts of mistakes when building my base, yet my base is Lv 234, but can be defeated as if it were Lv 123.
So, here’s the solution: We keep player level, but only as an indicator of that player’s experience. Base level, however, should no longer be based upon the total xp value of all towers ever built, but by the total xp value of all the towers deployed upon it. So, as a Lv 234 player with lots of useless towers, I can simply store the useless and surplus towers, reorganise, and come out with a Lv 123 base, that is actually a good Lv 123 base.
Now, what happens if you drop a lot of base levels by storing towers? Well… that’s debateable. One possibility is that if anything you have as a Lv 234 is not possible for you to own as a Lv 123, it either gets stored or scaled back to a level that you can use at that level, but as your base improves, stored and scaled-back things automatically become available again.
The other possibility is that you’ll have access to overpowered towers and dragons for your base level. Not good, I think.
Really, if you drop so many base levels that you can’t use one or more tiers of dragons, then any evolving dragons should be scaled back to your current tier. However, if that happens, you’ll still have an evolving dragon that’s automatically maxed-out in levels for your current tier, and probably has better runes, and maybe a rider.
This will have a few negative effects… Bases such as MsMersy, with no towers at all, will drop to Lv 1, and other xp/egg mission bases with a lot of low level towers and no doubt a lot of higher level stuff in storage will have greatly reduced base levels too.