Spell Scaling Feedback Thread


I’m not only talking about divines. But they are kitted so that’s a lot of the relevant dragons.

Lineage you have plenty of free silver chests runes that to matter. And they are now compounded in effect.

You don’t have to spend anything. I just presume if you played a certain amount you didn’t ignore those resources as you grow.


I don’t personally think it was a good idea to increase gear as much as it was, but with the old stats not many people were bothering with it. I think it was an overcorrection.

And I think this update was done far too quickly and crudely. And yet here we are.

It’s not like spell scaling is going to be undone, even though I think it should be rolled back until they can iron out the kinks. So let’s try to improve it rather than be against it.


I said leave naked dragon alone, and give a smaller max boost. It’s more reasonable this way, instead of nerf all naked dragons so boosts become a must to retain same power level. Boost should not become a must, rather, they are extra for players who want competition.

It’s not the first time PG has nerfed dragons, but most of them are old divines. It’s new that PG nerfed all dragons at a base level and force players to use boosts.


That would be why I didn’t use those words in the quote. Never said pathox was OP, except for that brief period after spell scaling first went live.

I don’t know if Itz is or not. It seems to be relatively in line with base power and highly skill and knowledge depedent. I use Itz. My itz is 5.4b. It can easily be taken down on some of the bases I attack regularly with defenders. A good flier can also dodge everything and kill almost anything. But that’s true of a lot of hunters. My skill with him is by far better than average but less than that of top fliers.

He wasn’t for a brief bit. Pathox could take the top bases of the game with maxed gear and simply spectral and then cast chill twice on each set of towers. The only possible way to mess up was to not cast chill fast enough or to have a hammer catch you just at the wrong time, and in this case you cast it once or twice more.

Pathox has increased in lethality at my tier for sure. I know entire teams that have gear maxed on it just because it was easily available and requires little skill when you can kill any tower with a double chilll.


You said it yourself.

Nerfing the naked dragons means that the players will be motivated of improving their stats via riders, gear, runes, whatnot.

It’s not mandatory, but if you want to stay competitive… Do you get it? Your complaint is the solution for the complaint.


It’s not mandatory? You have to use 30% boost just to break even! This looks like mandatory to me.


This is impossible. What they did is change how things were applied. You cannot decrease the max boost without decreasing the minimum boost

Math before is as such
BASE x SPELL. (chill was 14%)

Math after is as such
BASE x (1 + buff1 + buff2…etc) x SPELL

Whereas the main attack and effective HP already operated with:
BASE x (1 + buff1 + buff2…etc)

If you reduce the spell percentage it affects all levels. Base is the base state which also cannot be screwed with unless it causes more problems than we are probably seeing

What you are asking for is to vary the spell percentage as the dragon progresses. This is a much more major change and not actually beneficial to the intended goal.

What I think they should have done is instead make it so spells can be toggled one at a time and change them over one at a time… or they could have just made new spells for everything and only used the new spells on new dragons.

But this is all about putting the toothpaste back in the tube. It’s going to suck no matter what they do for a while.

But you need to get over your misconception about it being a nerf. Pathox is definitely a special case, and dragons like aibrean, fomhar and avyx I think there is an unintended issue for some people that if people could stop raging about spell scaling long enough we can maybe get to the bottom of what’s wrong with it and why.


FFS, why? Tell me, why should you? This whole game is revolving around constant development of your dragons and base! We keep improving, changing things. Just because a few dragons dropped their initial attack power the world won’t collapse!

I don’t have any problems with this whole change. I know it was like a cold shower, but orange is the new black, and unless something is unexpectedly extreme, it’s unlikely to be changed back.

For me this is like the day when I got my first specs. I was 12 and my whole world changed. Forever. And so what? I got used to it, and started enjoying the new possibilities, instead of whining that my frame is heavy on the nose.


Stop saying this. It’s false.

If you have nothing else it can make up for it in entirety. I doubt you have zero riders, zero gear, zero research, and zero runes


PG needs a different formula for spell damage.
BASE x SPELL + x% (A x buff 1) + Y% ( B x buff 2) + …etc
With A and B variable coefficients

Naked = 100%
MAX boost = 100% + 1% + .0.5 % + 2%…

This will give finer control of boost, and even allow major differential across tiers if A and B are tier based.


This doesn’t work without major changes to the game which are counter to their intended goal.

Spells have a fixed percentage, this is why it’s a percentage and not a fixed amount.

Hp and attack are scaling with it more or less. The flaw was that spells scaled disproportionally (less) to attack and hp, causing dragons depending on scaling spells to become less and less relevant over time compared to ones which do not depend on scaling spells (hunters)

The solution is correct, but it’s one they shouldn’t have done after it was released. It very clearly is putting toothpaste back in the tube. A new dragon setup this way from the start would have nobody having problems with it


Nerf base value will magnify the impact of gears, runes, etc. Like I have said before, I don’t have runes, riders, etc for all my dragons. Do you? Let temple raid be a test for players. Your old dragons are nerfed unless you put riders, runes, etc on them.


Do it right or do it fast? Do it with minimum work for PG or do it with minimum impact to players?


Runes come free in silver chests. Are you not actively playing? Riders have been super cheap sigil wise. Half off first page for many at 10%+ for hp and attack. Easily worth the 3100 sigils they cost at the time. Research is progress based just like dragon level and player level.

You are in the minority if you have a net nerf.

I have 4 alts and 2 have not even had a cent put into them and they all have at least 1 rider and some research and some runes. Admittedly they all are in platinum teams so I’d you are in gold tier I can’t say for sure what that means.




By now, it’s a huge base nerf.
Without prenerf to dragons, it’s even bigger base nerf.
Or do you prefer prenerf dragons, but PG doubles base stats?


Why even describe it this way? Why not just say: Dragons were nerfed to accommodate buffs caused by gear, research, and +30%. If you don’t invest in those add ons, yes your dragon was nerfed. Without this nerf, your base would have no chance against players multiple levels below yours.


Why not leave naked dragons alone, and give a smaller boost from gears, riders, etc?


Repeating that you aren’t happy I highly doubt is going to change PG’s mind. Find a solution rather then complain.


Despite it’s an option I thought as the best, it maybe the worst option for PG to take…
(Can we nerf all gear by 75% :eyes:)


I did. I proposed a new formula , but some think it’s too much work for PG.