Ok, I’ve thought this over some and I’ve come to a few conclusions:
- You’re changing a very small part of the problem. Scaling some spells doesn’t change the fact that you have several versions of the exact same spell. Stop it already! Your first solution should be to stop putting a new name on an old spell “for balance sake” so we can’t use runes on the spells. Balance the dragons AND their spells, not just the spells.
- Great, you’re making warriors and sorcerors viable again by targeting their spells. Warriors are warriors. They’re huge tanks that can take a ton of damage. I’ve been decently impressed with some of the recent warriors, yet some have missed the mark, due to the lack of balance before they are released. Lots of players have benched dragons that should be viable after spell scaling is implemented, to include removing runes and glyphs for dust to level runes and glyphs on the dragons that were viable. So how can we get those, one of a kind (see #1) runes and glyphs back?
- So, to sum it up, you are making bases irrelevant. No matter how much you spent making your base the best on the block (mine isn’t, but still), all that time and effort is erased by changing a few lines of code to make a few dragons “more useful”.
I think the change is a runaround back end way of attempting to fix dragons that were released unbalanced. Players adapted to the imbalance and made decisions based upon the game, the towers, and the dragons at that time. So now, for making those choices, we are to be punished? Sounds ridiculous to me.
So, if you are gonna start tinkering with spell balance, you also need to look at compensating/replacing runes and glyphs that have been dusted, especially the seasonal, irreplaceable ones for divines.
And while you’re at it, bases need to be scaled as well, whether it be rider effects, gear effects, or rune/glyph effects, something needs to be done to maintain some sense of balance as I see this as a huge overcorrection which will leave bases defenseless against “properly scaled spells” that happen to make the list to improve someone’s “favorite dragon” that should have been awesome (and likely cost a shitton of money to obtain), however it missed the mark due to its spells not being as powerful (read: balanced) as they should have been before it was released.
Edit - I kind of almost hope you’re gonna just balance the newest, shiniest dragons and their spells. But, I doubt we could be so lucky, so I sure hope someone is reviewing every dragon, and every spell, to make sure you don’t accidentally make insert useless lower tier dragon here invincible