Ronin(Mythic Hunter):
*Way To Heal
*Way to Disable Towers(For 12 Seconds)
*Way to Gain Rage(Cycling through “Adaptive Immunity” gives a small amount of rage back)
*Way to deal massive Damage(A form of a “Death Gaze”)
*Killable✅
*Involves Skill & Timing to fly him effectively✅
Weakness
*Ick Flak Ss
*Storm/Earth Ss can “prevent” him from dealing damage towards other towers( Take out Storm/Earth Towers as quickly as you can)
*No way to dodge incoming damage(Only by his “Adaptive Immunity” Resist)
*Can Get Mage Drain If there not taken care of quickly/first (Reminder you can get a small about of rage back from cycling through his “Adaptive Immunity” resist)
Zenko(Mythic Sorcerer):
*Way to heal ( With his spell “ Foxfire Bolt” is a new form of “Tidal Wave” it may heal more upon cast)
*Way to gain rage( From his Passive “Trickster’s Toolkit”((Basically a new form of “Steal Essence”)) once you destroy a tower you gain some rage back & a spell depending on what tower you destroy first)
*Way to dodge incoming damage from his spell “KitSune Mischief” briefly ( Blue mage must be already destroyed before using “KitSune Mischief”)(Honestly they need to make that spell like the one on Itzani that is a white form of “KitSune Mischief” that will help him a lot)
*Way to take incoming damage with “Elemental Resist” that reduce 50% on all Elemental Incoming Damage & Beams
*Involves skill & timing to use him effectively
*Killable✅
Weakness*****
*Ice Flak Ss
*Storm & Earth towers Ss can really hurt him from dealing damage to towers.
*Mage towers(Red & Blue) Ss can make him unable to use his spells that he heavily rely’s on, Once mage drain he his a sitting duck( Keep in mind we don’t know the spell cost yet so he “Might” have a 0 cost spell that can help him with this issue)
Balance?*
Overall they are balance out the gate, they both got there strength & Weakness.
They both involves Skill & timing to use there spell kit effectively.
What do you guys think?