I’d like to think that warriors shouldn’t be using hunter abilities or sorcy ones as their staple. The idea would be to make it warrior-ish and not a different attack animation sorcy or hunter.
I think something along these lines
Spell1: MageShield (white) - reduces incoming damage while active by 50%, absorbs mage supershots and gains “charge” per supershot absorbed (max 4 “notches”). At expiry of spell, shield explodes dealing damage equal to 25% of damage absorbed, with each “notch” accumulated this shield explodes again (think tarand double explosion rune)
In other words, if smart defender doesn’t shoot mage supershots into dragon, his shield will explode just dealing the absorbed damage. Say it absorbed 10million damage, it would AOE blast 2.5million. However, if defenders were just willy nilly supershotting mages without paying attention who they were defending —> if say it absorbed a blue and red mage shot, it would have two triggers, so the shield will trigger three times ==> 7.5mil damage
Spell 2: Active ability, 3 rage, Isolation v2. The targetted tower deals increased damage by x%, the surrounding towers turn towards friendly fire (like elemental mayham). If the “targetted” tower is destroyed during active period of spell, dragon heals x% and friendly fire stops from turrets.
This is a critical thinking ability - do you let the other towers friendly fire, or do you rather use this as a heal?
Spell 3: Targetted tower implodes, surrounding towers get a small buff to their damage (10%) for the duration of the spell (4 seconds)
Spell 4: Resists — id opt for a rotating resist, either clickable, or stealable.
These are just some basic ideas, not set in stone ofc