Id like to make a quality of life suggestion. Right now farming gold in atlas is extraordinarily mindless and wastes so much time. Instead of choosing a sorcerer and blindly swirling your finger over the screen while doing some other chore, it would be nice if there was a way to make invader bases more of a challenge and at the same time more rewarding.
I dont think you should get gold for free, however I think you should be able to increase the difficulty of the base and get a bit more gold in return.
I propose for simplicity 3 difficulties: Easy, medium, hard which can be selected when you click on the gold mine:
The increased gold reward is up to your judging. Shouldnt be too much though. Maybe something like medium 1.5x and hard 2x.
Im just really sick of flying over an invader base where my dragon 1 shots every single tower. Its just plain boring! It would make sense to let us choose the challenge.
Thanks for reading.