Monthly kills is a metric most big teams use to assess atlas performance by their members.
Many teams have a requirement such as 300k monthly kills or 1mm or even 2mm with lots of other kill targets in between depending on team rank.
I propose that we keep lifetime kills but change monthly kills for a new metric.
The main problem with monthly kills is that big players on active teams will use their seigers and destroyers to steamroll tiny teams.
Players don’t do this for glory often they earn 0-50% glory. They do it because you can kill 15,000 troops for very minimal losses with 90% revives.
Which means killing lowbies is a very efficient way to stack 500,000 + kills a month for minimal losses on the attackers side.
Consequently lowbies feel helpless. They get smashed for low glory returns. They cant defend the hits and feel bullied. Often they don’t have atlas elite so the losses are quite punishing.
Ironically big teams can’t war small teams in main game but in atlas everyone is fair game.
My proposal is we switch the monthly kills stat in game for monthly glory earned.
This way teams can switch to a minimum glory requirement per month.
Players then need to hit decent targets to maximise their glory to hit team targets. There will be no point hitting low target’s for low or minimum glory.
While I’m sure this system has its own set of flaws I think it should encourage more fair play and take the pressure off small gate teams with players more incentavized to hit targets at their own level.