The hottest issue in Atlas is land ownership being out of whack… some teams own a lot, lots of teams own none, a few teams own ALL the good land, and the rest of us fight over the level 2 and 3 scraps.
I have a proposal for discussion (different than my other one I have been suggesting for a while) that should fix it, and work beautifully with the coming changes (world wars snd flying primarchs).
(1) remove the levels on the land, let the land level up with the infrastructure that is built on it
(2) do not cap infrastructure anywhere, but of course the cost gets crazy because of the curve, so eventually people want more than 1 or 2 cities
(3) Goldmine levels could be based on the average (or highest) HQ level in the region… OR maybe add a new infrastructure called “gold mine” so you have to level up the gold mine for a region, where it could be set as the average of the goldmine upgrades done in the region (this could work even if more than 1 team owned cities in a region)… the idea being that if you build more mine tunnels you can get more gold .
If teams are encouraged to “build up” instead of being forced to “build out” then they may not try to own 15-30 cities. They will be happy building 5-15 super cities, leaving more land for other teams.
Also, even teams with just 1 or 2 cities will be able to fortify them better… right now they are usually level 2 lands, where infrastructure caps out at level 3, making it very hard to defend.
Teams should like building up a couple of their cities and getting bigger bonuses, plus when primarchs start flying for world wars it will be easier to defend a few than lots of cities.
*Teams who already own “good” land whould not be hurt if this were implimented because they have a huge headstart on infrastructure (levels 9, 12, or more), so they will stay far ahead as they build it even higher!