Well, if you needed land then yes, you would likely aim at something (1) easy or (2) contiguous to your current land. However, they are already discussing defense bonuses for weak teams being hit y strong teams… not enough to let the weak teams win, but enough that it isn’t godzilla vs. the geico gecko.
If team could build up the land they have then more fighting might shift towards fun and events, which we are supposed to not be so afraid of that we refuse to participate in them. Mostly I hear people say “I hate XX event in Atlas because everyone goes crazy and attacks everyone”.
In the core game we are not affraid to do wars because we lose nothing. Our base is not weakened after a war. We cannot lose our base if we lose a war.
I absolutely understand that Atlas is different and that the risk is what generates the adrenaline factor for many in the heat of battle. And much has been done to temper the losses and make them less damaging, and I agree with those changes and helped push for them. I think more change is needed (and I know more is coming.)
You ask what “hill” we will fight over?
I ask, why resort to that antiquated idea of warfare?
You build your area until you decide it will be cheaper to capture more land than to build more infrastructure, so you go to war… no “hill” is the target. You just need more land. OR, you realize that you only own land with 3 shard types so you decide to conquer land of the other types. OR someone on a team pissed you off so you swear a vendeta against them. There are many reasons that wars have started in Atlas and would still start under the design I suggested.
The only difference is that the teams currently sitting on the “hill” would not be the ONLY teams capable of building level 12 infrastructures. They would, however, still be the only teams with them in the near future since the gold required these days is FAR more than in the past… much more than a team can farm easily in 3-4 months. The upside for the “hill” teams is that they could begin upgrading their suburb infrastructure, increasing their lead further and further because their gold bonus would be so huge, as would their troop training bonus.