Changes in Atlas both present and past have given rise to seemingly larger and larger alliances. This seems to be seen as an issue, especially when it is not working in people’s favor. But what can or should be done about it? Is it an actual issue or is it something that is situational?
So, first we should probably define what a reasonable number of an encounter is? 5?10? 15? per side? I think 10 would make the most sense but how to enable that, you would have to put a CD on both passage and alliance members. Is that going to be good in the long run?
The larger implications, teams seem to like working together at times. What happens to teams that incapable or left without a strong alliance? Are they going to be able to survive on their own? What happens when these larger alliances clash? From what I see, there is generally going to be a winner and a loser. The more teams that get drug into each side simple means the consequences of this are more and more pronounced when a result is finally achieved.
How to fix it? Ideally you would have people fighting in specific bands but how to get there? I have seen a lot of suggestions, not sure which ones would work and do teams want to be tied to that? Supposedly at times Platinum teams want to engage Diamond level teams, so does this actually need to be fixed? Is this what teams want?
As it stands, the current dynamic probably is not going to work but it is also the result of poor game mechanics but a lot of it is also player creation and decisions. I dont think that part should be so easily dismissed either. So where to go from here?