Let me start out by saying I actually like this events concept. Having both PvE and PvP bases always gives players targets to hit when they log in. Granted this has been my experience, and I don’t want to speak beyond my Plat 1 residency. What I have noticed though is that during the beginning of this event Warrior Isle bases are a mere level 28 and the bases top out at Gustav Isle at level 90. These seem rather low for Plat 1 to me. Note: I am not aware of what base levels are for anything other than Plat 1 as I did not pay attention to this during the prior Team Gauntlet events when our team was not in Plat 1 and I have no idea if this event is scaled.
I noticed that hitting the PvE bases all the way to Gustav Isle requires over 250,000 HP to unlock all them all. This requires quite a number of PvE attacks. I realized that I was seeing no drops at all from hitting these bases and only seeing drops during the PvP. I contacted support and the person was very nice and here is their response: “We have an anti-grieving code in place which basically eliminates rewards if a higher- level player attacks someone many levels below them.” i told them that I wasn’t speaking on hitting another player but the required PvE bases in this Event, however, that code must be on PvE bases because the next reply said:Regrettably, we, the Support Team, are not in a position to bring any immediate change to the currently implemented formula; however, I will forward your feedback to the responsible team…"
My thoughts on this was just swap out to lower tier dragons I haven’t used in a while, but there’s no xp to get either with the bases much lower. So, maybe this event needs a face lift, but I don’t want to speak for the Sub Leagues above me, as I don’t know how this event is for them. My experience though has been that for Plat 1 to start with level 28 bases and cap out at level 90, many players in Plat 1 will get terrible xp/single digit xp and no drops for hitting the many PvE bases throughout the chain isles.