Happy Wednesday, folks!
I’ve got an update from our Events & Seasons team on adjustments that will be implemented to Team Quests and going live with today’s Breeding event.
Our team took careful consideration of your feedback to our first iteration of the feature, and we expect these updates will overall make the feature more fun and rewarding for everyone.
Here’s what’s going to change:
We have increased the amount of all rewards given in each Team Quest! Consumable prizing (hammer, armor, gunpowder, boosts, etc.) has been increased even higher than all other items for quests that provide these as rewards.
‘Hard Quests’ (the third and final quest at the bottom of the Quest tab) are going to be reduced in difficulty by way of decreased time invested to achieve the quest. The rewards of the hard quest have also been scaled to account for this reduced difficulty, with hard quests now providing 90 Quest Points.
Team Chest levels have been adjusted based on player feedback to be easier to achieve and to account for the change in Quest Points as mentioned above.
What are your thoughts on the new changes? We’d love to hear your feedback as the Quests are live this afternoon with our Breeding event.