Thanks for the teaser.
The game is gradually turning into a mindless and generic way of just grinding xp/gold. The one-on-one interaction is slowly fazing out except for war and the expensive Atlas attacks (both can cost you a lot). One way of getting a little of the exciting daily interaction back is to make it more worthwhile to attack other players instead of continuously attacking mines. The other factor is of course the never ending and time consuming admin part.
Everything to make the playing experience feel less like a job and more like a game is already there but needs a little upgrading.
Team Vault (current banks)
The Team Vault will be the central control and will give a complete overview of what’s going on in a team and all the player’s interaction, like a track record. A percentage of whatever a player puts in their own account will go to the Team Vault (including Gold, Food, Lumber, and Troops)
- Team Vault features:
o Set TAX on all accounts – this includes Gold Food and Lumber (set separately for each)
o Ledger - Vault balances
o List of players
Player’s all time totals on Gold, Food, Lumber, Shards, Troops and Medals and account balances.
Option for Sending from Team Vault to a players Account
Notification on low contribution
(maybe add a “notify” button for sending a mail to a player)
o List of all castles with infrastructure and upkeeps
display infrastructure under construction as greyed out
Option to upgrade infrastructure on any castle from this list and the cost
Notification for when upkeep is due
Notification when construction has finished.
o Display Team bonuses
Players Account (current storage hut)
The “account” will basically be an upgraded version of the current storage hut, but it need some serious attention. Everyone is using the Atlas banks because of the bigger sending and protection limit. The storage hut, as it is now, is only a middle way between a player and the atlas banks and serves no real purpose (it basically became the farms/mills with a bigger storage space without the producing part)
For a long time people asked for more information to be available on players – the players account will provide just that. A player can screenshot their “account overview” as proof of how active they are in both Atlas and normal game when applying to a team.
- Account Features
o Overview of your contribution on Gold, Food, Lumber, Shards, Troops, Medals, atlas attacks and so on (tab for: total Deposits, Withdrawals and Balance)
o Option for Sending to Team Vault or to another Account
o Notification for when you’re not contributing to the “team tax”
Farms/Mills (and Mines)
It would also be worth it to consider moving the gold mine to the player’s base (like lumber/food) that generates gold per hour (again, like lumber/food)
These should have limited protection and can be stolen if not collected and placed in your account, therefore making it worth doing more attacks on players instead of mindlessly attacking the same mine over and over again for gold (which is still not enough) and then be left with no time to hunt for RSS or just having fun practicing your flying skills on normal bases.
Invaders (current mines)
Invaders should be used to get shards and xp.
- It should also give all shard types, only a handful of teams have territory across all shard types making it extremely difficult to craft gear for most teams.