Panda… I enjoy your posts mostly because you seem to “get it” and understand the forces at play behind the game. Your anguish is clear. I don’t exactly undestand why you are still playing and posting regularly.
It is an interesting story - over the past decade the MMO genre has changed from an online expression of wargaming into an entertainment service cleverly devised to monetize its whales. You can win a wargame with skill and teamwork and determination… and yes, a modest level of spending. However, there is no way to win an entertainment service like WD.
Cheating has been part of this game (and all others like it) since the beginning. The technology and effort needed to run a truly secure and honest client-server type mobile game may exist, but the requisite demands on the game experience and the cost to PG make it impractical to implement. I am not an expert in this area, but I have talked to black-hearted hackers and developers who are experts, and they have convinced me that cheating is impossible to control in a practical manner at the end stage of a game like WD. I think the PG staff are earnest and even noble in spirit, but they surely know that any anti-cheating effort will be chiefly a PR exercise of mostly empty ban threats. You can see it between the lines in the recent company statements. Watch and see.
It’s a reoccurring pattern… when a game is young and competitive costs are modest, the benefit of cheating is not worth the effort or risk. As the game matures and the players are aggressively monetized, the player cost to remain competitive becomes greater and greater, and finally prohibitive. The hacker community and its knowledge base also matures. At some point, the benefits of ever more sophisticated cheating schemes far outweigh the risk, since at that point, a competive game can only be played honestly by whales anyway . It’s an ironic endpoint… mega whales and devious hackers.