So in the rules for Temple Raid, it says that “teams you attack will aslo lose island progress” but has anyone confirmed that this works for megas? I have in fact seen our team go from like 18% down to 17% so maybe a super attack, but never down ~5% by a mega. Even both teams being on the same leg like the 0-25% portion, and done a mega and didn’t notice the other team moved back at all
This is just from experience, I don’t know what the actual numbers are, but it seems you set teams back by about half as many points as you earn from an attack. If you went back 2.5% and some teammates finished a run that could make it look like just 1%. Again, I don’t know for sure so maybe someone else can explain this better.
I’ve been trying to test this out with a friend to hit us, I believe his mega on us set our team back 25% ish of the points he got for the mega. The super set us back maybe 30% of the points. Is this accurate @PGGalileo ?
I feel like it should be pushing teams back at least 50% so it’s more of a race. Idk this seems like it doesn’t do anything
It definitely does not do as much as it says it should
I’m pretty sure the team you hit only loses the base points for your attack, not anywhere near the points you gain.
Wouldn’t call that a bug though, would be impossible to progress if several teams are hitting you if the loss was 100%, would make the event horrible for teams with an easier top base.
It just seemed like my team, A, was hammering team B and it seemed to have little to no effect on them. Also had team C hitting team B and didn’t notice any change. Maybe there are too many check points? Having 25/50/75/100% stopping points might be too easy. Or maybe make it around 50% loss in points to the receiving team of the attack? Not sure but it seems like there’s not much of a difference in hitting a team you are racing against vs the easy top base on another team just to be faster