The tavern was at full tilt. Dragon Lords and commoners alike were slinging grog, arm wrestling, and telling exaggerated tales about their adventures, war experiences, and feats of daring. Dragons hooted playfully above the squat building as they wheeled and tumbled through the warm night air. All of a sudden, silence. Then surprised snarls from the beasts outside. Even from indoors, you could hear the gasps of the stablemen.
Inside Dragon Riders and Dragon Lords stood tall and still hands on their hilts. A hurried jingle jangle came towards the tavern door and suddenly it burst open. Swords were unsheathed, crossbows drawn and pointed at the small man.
“Don’t! Don’t! You have to see this!” he cried, beckoning with a shaking hand.
The patrons filed out into the courtyard to see Fera atop a battered Steelwing. There clearly had been a skirmish and the dragon was giving off serious “you should see the other guy” vibes. But the strangest thing was the Dragon Rider… a tattooed woman dressed in garbs from the Northern Plains, the Strange Lands. She uttered a soft sequence of words and her dragon’s wounds… Steelwing’s skin, if you can call galvanized metal plates skin, started to mend itself back together.
Dragon Lords, you’ve heard the hype and now she is here. Fera, War Dragons’ first Spell Rider is available. The design intent behind spell riders is that we wanted players to become more attached to their Riders. Different Riders will have different spells going forward and we wanted each of them to be right for different situations. Instead of referring to them as Defensive and Offensive riders, and using the best numbers – now you can be more strategic with your Riders, they are more of a deliberate decision rather than using the ones with the highest stats.
We hope these new Riders will help make Dragons gameplay more unique, customized, and fun. With that in mind, let’s learn more about Fera and the Spell Rider branch.
Fera’s Spell Rider branch will be fairly normal with regards to cost, coming in at 37k Sigils.
The branch will have 6 season keys and 2 Ascension Tokens.
Other prizes include Fera’s tiered portraits (they are amazing, yes) and 600 Fera shards which can take Fera to level 60. Let’s take a look at Fera’s skill chart (provided to us by the CF’s MiinaNiina):
Mend - Blue | 1 Rage
Heals 23% of Bonded Dragon HP over 4 seconds, 3 second cooldown (the cooldown starts after duration ends)
CD is 6s at Rider Level 1, and 3s at Rider Level 60
As a reminder: The restricted spell combo logic is the same when equipping either a rider spell or a spell consumable. You will see a warning message in the bonding screen saying the rider’s spell conflicts with the dragon if there is in fact a conflict (like with a dragon who has Rejuvenate). You have the option to bond the rider anyway if you want. The dragon will receive all of the rider’s buffs in that case but not the rider’s spell.
*note Hunter Ammo increases by 1, not 1.00%