So I’ve seen some players voicing some concerns over the mechanics in Atlas. Some of the leading gripes include mega-alliances, third-party alert bots, etc. (There have been others, hence the “etc.”)
But these things are player-created, so PG can do little to prevent them. Even if they could, players would still manage to find a workaround so that they can continue to exploit their tools the way they intended.
I wanted to start a discussion to generate some fuel as to how these things may be abolished once and for all. Players say that these things are problems, but nobody ever poses a solution; something that applies not only to Atlas, but nearly every aspect of the game that is declared a problem. This is an opportunity to develop some thought into what makes these things problematic and how to release the burden.
I think this is a wonderful idea! I pray it doesn’t turn into the other threads where people just fight and point fingers. I’m ok with atlas and enjoy it personally. It’s a challenge and has it’s flaws but at the end of the day this is one of the best games out there. Happy flying y’all!
Unfortunately I dont think it’s even possible for an active atlas discussion to exist and it not to become a toxic back and forth dck waving contest. Civil and Atlas do not go together.
The only way to abolish mega alliances would be for a total overhaul of how atlas works and they’re never going to do that because there’s no incentive to do so. So instead we will at most get Band-Aids on bullet wounds
I thought wars in Atlas = protests against playing fields so I guess people can be salty and toxic outside of the forums and refuse to lose a war so I guess it is like one of those inappropriate words that I can’t mention on forums because of the flagging system, guess that’s how the cookie crumbles most the time it’s just a lame excuse to flex on your haters fridays.
While you are correct, I wish you were wrong in this aspect so we can all work together for a better atlas.
100% agree I said this many a times in forums. The way the current map is mega alliance from all sides.
Having a league based approached in which higher leagues gives better returns and different maps may be the best way. Some other good suggestion I have seen by @kademan is higher castles have bigger risk and I added onto that higher rewards
Another good suggestion by @Nyxxta is to have scaling % or bonus glory.